#include "deviceinfo.h"
-#include "gl.h"
namespace Msp {
namespace GL {
-Limits::Limits()
+const DeviceInfo &DeviceInfo::get_global()
{
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&max_vertex_attributes));
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&max_texture_bindings));
- glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&max_uniform_bindings));
- glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&max_clip_planes));
- glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
-}
-
-const Limits &Limits::get_global()
-{
- static Limits limits;
- return limits;
+ static DeviceInfo info;
+ return info;
}
} // namespace GL