#include <stdexcept>
#include <string>
-#include <vector>
-#include <msp/core/attributes.h>
-#include "gl.h"
-#include <msp/gl/extensions/arb_pixel_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_buffer_object.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/oes_mapbuffer.h>
namespace Msp {
namespace GL {
virtual ~buffer_too_small() throw() { }
};
-enum BufferType
-{
- ARRAY_BUFFER = GL_ARRAY_BUFFER,
- ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
- PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER,
- PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER,
- UNIFORM_BUFFER = GL_UNIFORM_BUFFER
-};
-
-enum BufferUsage
-{
- STREAM_DRAW = GL_STREAM_DRAW,
- STREAM_READ = GL_STREAM_READ,
- STREAM_COPY = GL_STREAM_COPY,
- STATIC_DRAW = GL_STATIC_DRAW,
- STATIC_READ = GL_STATIC_READ,
- STATIC_COPY = GL_STATIC_COPY,
- DYNAMIC_DRAW = GL_DYNAMIC_DRAW,
- DYNAMIC_READ = GL_DYNAMIC_READ,
- DYNAMIC_COPY = GL_DYNAMIC_COPY
-};
-
-enum BufferAccess
-{
- READ_ONLY = GL_READ_ONLY,
- WRITE_ONLY = GL_WRITE_ONLY,
- READ_WRITE = GL_READ_WRITE
-};
-
class BufferRange;
/**
*/
class Buffer
{
- friend class BufferRange;
+ friend class PipelineState;
+ friend class Texture2D;
+ friend class VertexSetup;
private:
- BufferType type;
unsigned id;
unsigned size;
- static const Buffer *bound[5];
+ static Buffer *scratch_binding;
public:
- Buffer(BufferType);
+ Buffer();
~Buffer();
-private:
- static void require_buffer_type(BufferType);
-
-public:
- /** Returns the OpenGL ID of the buffer. For internal use only. */
- unsigned get_id() const { return id; }
-
- /** Returns the default binding type for the buffer. */
- BufferType get_type() const { return type; }
-
/** Defines the storage size of the buffer. Must be called before data can
be uploaded. Storage cannot be changed once set. */
void storage(unsigned);
- /** Sets the usage hint of the buffer. It will take effect the next time
- the buffer's contents are defined. */
- DEPRECATED void set_usage(BufferUsage);
-
/** Uploads data into the buffer, completely replacing any previous
contents. Storage must be defined beforehand. The data must have size
matching the defined storage. */
void data(const void *);
- DEPRECATED void data(unsigned, const void *);
-
/** Overwrites part of the buffer data with new data. Storage must be
defined beforehand. */
void sub_data(unsigned, unsigned, const void *);
void require_size(unsigned) const;
- BufferRange *create_range(unsigned, unsigned);
-
void *map();
- DEPRECATED void *map(BufferAccess) { return map(); }
bool unmap();
- /** Binds the buffer in its default slot. */
- void bind() const { bind_to(type); }
-
- /** Binds the buffer in an alternate slot. */
- void bind_to(BufferType) const;
+ void set_debug_name(const std::string &);
- /** Unbinds the buffer from its default slot. */
- void unbind() const { unbind_from(type); }
-
- static const Buffer *current(BufferType);
- static void unbind_from(BufferType);
-private:
- static const Buffer *&binding(BufferType);
- static bool set_current(BufferType, const Buffer *);
-};
-
-
-/**
-A proxy for a subset of a buffer. Can be bound for use with uniform blocks.
-*/
-class BufferRange
-{
-private:
- Buffer &buffer;
- unsigned offset;
- unsigned size;
-
- static std::vector<const BufferRange *> bound_uniform;
-
-public:
- BufferRange(Buffer &, unsigned, unsigned);
- ~BufferRange();
-
- void data(const void *);
-
- void bind_to(BufferType, unsigned);
-
- static const BufferRange *current(BufferType t, unsigned i) { return binding(t, i); }
- static void unbind_from(BufferType, unsigned);
private:
- static const BufferRange *&binding(BufferType, unsigned);
- static bool set_current(BufferType, unsigned, const BufferRange *);
-
+ void bind_scratch();
public:
- static unsigned get_n_uniform_buffer_bindings();
- static unsigned get_uniform_buffer_alignment();
+ static void unbind_scratch();
};
} // namespace GL