inline ColorWriteMask operator|(ColorWriteMask m1, ColorWriteMask m2)
{ return static_cast<ColorWriteMask>(static_cast<int>(m1)|static_cast<int>(m2)); }
-unsigned get_gl_blend_equation(BlendEquation);
-unsigned get_gl_blend_factor(BlendFactor);
-
void operator>>(const LexicalConverter &, BlendEquation &);
void operator<<(LexicalConverter &, BlendEquation);
} // namespace GL
} // namespace Msp
+#include "blend_backend.h"
+
#endif