+#define _USE_MATH_DEFINES
#include <cmath>
#include "capsule.h"
#include "primitivebuilder.h"
for(unsigned i=0; i<segments; ++i)
{
- builder.begin(GL::TRIANGLE_STRIP);
+ builder.begin(TRIANGLE_STRIP);
builder.element(0);
for(unsigned j=0; j+1<rings; ++j)
{