#ifndef MSP_GL_CAMERA_H_
#define MSP_GL_CAMERA_H_
+#include <msp/datafile/objectloader.h>
#include "placeable.h"
namespace Msp {
class Camera: public Placeable
{
+public:
+ class Loader: public DataFile::ObjectLoader<Camera>
+ {
+ public:
+ Loader(Camera &);
+
+ private:
+ void aspect_ratio(float);
+ void depth_clip(float, float);
+ void field_of_view(float);
+ void look_at(float, float, float);
+ void look_direction(float, float, float);
+ void orthographic(float, float);
+ void position(float, float, float);
+ void up_direction(float, float, float);
+ };
+
private:
Geometry::Angle<float> fov;
float height;
float get_far_clip() const { return clip_far; }
const Geometry::Angle<float> &get_frustum_rotation() const { return rotate; }
- // Deprecated, use set/get_aspect_ratio instead
- void set_aspect(float a) { set_aspect_ratio(a); }
- float get_aspect() const { return get_aspect_ratio(); }
-
void set_position(const Vector3 &);
void set_look_direction(const Vector3 &);
void look_at(const Vector3 &);
Vector4 unproject(const Vector4 &) const;
Vector3 unproject(const Vector3 &) const;
- void apply() const;
-
private:
void update_projection_matrix();
void update_object_matrix();