#define MSP_GLTK_BUTTON_H_
#include <sigc++/sigc++.h>
+#include <msp/gl/texture2d.h>
+#include "text.h"
#include "widget.h"
namespace Msp {
namespace GLtk {
+/**
+A clickable button widget. Buttons can have a text label, which is displayed
+in a spacial part "text".
+*/
class Button: public Widget
{
public:
- class Loader: public Widget::Loader
+ class Loader: public DataFile::DerivedObjectLoader<Button, Widget::Loader>
{
public:
Loader(Button &);
- Button &get_object() const;
+ private:
+ void text(const std::string &);
};
sigc::signal<void> signal_clicked;
- Button(const Resources &, const std::string & =std::string());
- void set_text(const std::string &);
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
- void pointer_enter();
- void pointer_leave();
private:
- std::string text;
+ Text text;
+ const GL::Texture2D *icon;
bool pressed;
- const char *get_class() const { return "button"; }
- void render_part(const Part &) const;
+public:
+ Button(const std::string & = std::string());
+
+ virtual const char *get_class() const { return "button"; }
+
+private:
+ virtual void autosize_special(const Part &, Geometry &) const;
+
+public:
+ void set_text(const std::string &);
+ void set_icon(const GL::Texture2D *);
+
+private:
+ virtual void rebuild_special(const Part &);
+
+public:
+ virtual void button_press(int, int, unsigned);
+ virtual void button_release(int, int, unsigned);
+ virtual void pointer_motion(int, int);
+private:
+ virtual void on_style_change();
};
} // namespace GLtk