namespace GLtk {
Button::Button(const Resources &r, const std::string &t):
- Widget(r)
+ Widget(r),
+ pressed(false)
{
set_text(t);
update_style();
void Button::button_press(int, int, unsigned btn)
{
if(btn==1)
- state=ACTIVE;
+ {
+ pressed=true;
+ state|=ACTIVE;
+ }
}
void Button::button_release(int x, int y, unsigned btn)
{
- if(btn==1)
+ if(pressed && btn==1)
{
if(geom.is_inside_relative(x, y))
- {
- state=HOVER;
signal_clicked.emit();
- }
- else
- state=NORMAL;
+
+ state&=~ACTIVE;
+ pressed=false;
}
}
-void Button::pointer_enter()
-{
- state=HOVER;
-}
-
void Button::pointer_leave()
{
- state=NORMAL;
+ Widget::pointer_leave();
+ state&=~ACTIVE;
}
void Button::render_special(const Part &part) const