#include <list>
#include <string>
+#include <msp/datafile/objectloader.h>
+#include "misc.h"
+/**
+Stores information about compiler command line parameters in a more abstract
+form. Allows combining with other BuildInfos to support package dependencies.
+*/
class BuildInfo
{
public:
- typedef std::list<std::string> InfoList;
+ class Loader: public Msp::DataFile::ObjectLoader<BuildInfo>
+ {
+ public:
+ Loader(BuildInfo &);
+ private:
+ void incpath(const std::string &);
+ void define(const std::string &, const std::string &);
+ void libpath(const std::string &);
+ void library(const std::string &);
+ void warning(const std::string &);
+ };
- InfoList cflags;
- InfoList defines;
- InfoList incpath;
- InfoList ldflags;
- InfoList libpath;
- InfoList libs;
-
- void add(const BuildInfo &);
+ enum UpdateLevel
+ {
+ LOCAL, //< Include all information
+ DEPENDENCY, //< Include all but code generation options
+ CHAINED //< Include only compilation options
+ };
+
+ typedef std::map<std::string, std::string> DefineMap;
+ typedef std::list<Msp::FS::Path> PathList;
+ typedef std::list<std::string> WordList;
+
+ DefineMap defines;
+ PathList incpath;
+ PathList libpath;
+ WordList libs;
+ WordList warnings;
+ bool threads;
+ bool debug;
+ int optimize;
+ bool strip;
+
+ BuildInfo();
+
+ /** Updates the BuildInfo from another one. Lists are concatenated, with
+ the first occurrence of each item preserved. Scalars are overwritten.
+
+ The update level determines what information is updated. */
+ void update_from(const BuildInfo &, UpdateLevel = LOCAL);
+
+private:
+ /** Makes sure there are no duplicate entries in the lists. For warnings,
+ contradicting flags are eliminated and the last one stays in effect. */
void unique();
};