using namespace std;
BuildGraph::BuildGraph(Builder &b):
- builder(b)
+ builder(b),
+ goals(new VirtualTarget(builder, "goals"))
{
Target *world = new VirtualTarget(builder, "world");
world->add_dependency(*new VirtualTarget(builder, "default"));
inst_tgt = builder.get_toolchain().get_tool("CP").create_target(t);
get_target("install")->add_dependency(*inst_tgt);
}
+
+void BuildGraph::add_goal(Target &t)
+{
+ goals->add_dependency(t);
+}
+
+void BuildGraph::prepare()
+{
+ if(goals->get_dependencies().empty())
+ add_goal(*get_target("default"));
+ goals->prepare();
+}
+
+void BuildGraph::force_full_rebuild()
+{
+ for(TargetMap::iterator i=targets.begin(); i!=targets.end(); ++i)
+ if(i->second->is_buildable() && !i->second->needs_rebuild())
+ i->second->force_rebuild();
+}
+
+unsigned BuildGraph::count_rebuild_targets() const
+{
+ unsigned count = 0;
+ for(map<string, Target *>::const_iterator i=targets.begin(); i!=targets.end(); ++i)
+ if(i->second->is_buildable() && i->second->needs_rebuild())
+ ++count;
+ return count;
+}
+
+Target *BuildGraph::get_buildable_target() const
+{
+ return goals->get_buildable_target();
+}