void set_debug_name(const std::string &);
void build(Sequence &) const;
+ Sequence *build() const;
Sequence *build(unsigned, unsigned) const;
Sequence *build(const View &) const;
Sequence *build(const Framebuffer &) const;
-
- FrameFormat create_frame_format() const;
+ Sequence *create_sequence(unsigned, unsigned) const;
};
} // namespace GL