#include "sequence.h"
#include "sequencebuilder.h"
#include "sequencetemplate.h"
+#include "view.h"
using namespace std;
SequenceBuilder::SequenceBuilder(const SequenceTemplate &t):
tmpl(t)
{
- for(const SequenceTemplate::Step &s: tmpl.get_steps())
- renderables[s.slot_name] = s.default_renderable;
+ for(const SequenceTemplate::Renderable &r: tmpl.get_renderables())
+ renderables[r.slot_name] = r.renderable;
for(const SequenceTemplate::PostProcessor &p: tmpl.get_postprocessors())
if(!p.slot_name.empty())
postprocessors[p.slot_name] = 0;
sequence.set_debug_name(debug_name);
#endif
- for(const SequenceTemplate::Step &s: tmpl.get_steps())
+ map<string, Renderable *> final_renderables = renderables;
+ vector<const SequenceTemplate::Renderable *> sequences;
+ for(const SequenceTemplate::Renderable &r: tmpl.get_renderables())
{
- Renderable *renderable = get_item(renderables, s.slot_name);
- if(!renderable)
- continue;
+ Renderable *&ptr = final_renderables[r.slot_name];
+ if(!ptr)
+ {
+ if(r.effect_template)
+ {
+ Effect *effect = r.effect_template->create(final_renderables);
+#ifdef DEBUG
+ if(!debug_name.empty())
+ effect->set_debug_name(format("%s/%s", debug_name, r.slot_name));
+#endif
+ ptr = effect;
+ }
+ else if(r.sequence_template)
+ {
+ Sequence *seq = new Sequence;
+#ifdef DEBUG
+ if(!debug_name.empty())
+ seq->set_debug_name(format("%s/%s", debug_name, r.slot_name));
+#endif
+ ptr = seq;
+ sequences.push_back(&r);
+ }
+ else
+ throw invalid_operation("SequenceBuilder::build");
+
+ sequence.add_owned(ptr);
+ }
+ }
- Sequence::Step &step = sequence.add_step(s.tag, *renderable);
- step.set_blend(s.blend);
+ for(const SequenceTemplate::Renderable *s: sequences)
+ {
+ SequenceBuilder bld(*s->sequence_template);
+ for(const auto &kvp: s->sequence_renderables)
+ if(Renderable *r = get_item(final_renderables, kvp.second))
+ bld.set_renderable(kvp.first, *r);
+ bld.build(*static_cast<Sequence *>(get_item(final_renderables, s->slot_name)));
+ }
+
+ sequence.set_clear_enabled(tmpl.is_clear_enabled());
+ if(tmpl.is_clear_enabled())
+ {
+ sequence.set_clear_colors(tmpl.get_clear_colors());
+ sequence.set_clear_depth(tmpl.get_clear_depth());
+ sequence.set_clear_stencil(tmpl.get_clear_stencil());
+ }
+
+ for(const SequenceTemplate::Step &s: tmpl.get_steps())
+ {
+ // Existence is already ensured above
+ Renderable &renderable = *get_item(final_renderables, s.renderable_name);
+ Sequence::Step &step = sequence.add_step(s.tag, renderable);
step.set_depth_test(s.depth_test);
step.set_stencil_test(s.stencil_test);
step.set_lighting(s.lighting);
PostProcessor *proc = 0;
if(!p.slot_name.empty())
proc = get_item(postprocessors, p.slot_name);
- if(proc)
- sequence.add_postprocessor(*proc);
- else if(p.postprocessor_template)
+ if(!proc)
{
- proc = p.postprocessor_template->create(sequence.get_width(), sequence.get_height());
- if(proc)
+ if(p.postprocessor_template)
{
+ proc = p.postprocessor_template->create(sequence.get_width(), sequence.get_height());
#ifdef DEBUG
if(!debug_name.empty())
proc->set_debug_name(format("%s/%d.pproc", debug_name, index++));
#endif
- sequence.add_postprocessor_owned(proc);
}
+ else
+ throw invalid_operation("SequenceBuilder::build");
+
+ sequence.add_owned(proc);
}
+
+ sequence.add_postprocessor(*proc);
}
}
+Sequence *SequenceBuilder::build() const
+{
+ RefPtr<Sequence> sequence = new Sequence();
+ build(*sequence);
+ return sequence.release();
+}
+
Sequence *SequenceBuilder::build(unsigned w, unsigned h) const
{
RefPtr<Sequence> sequence = new Sequence(w, h, create_frame_format());
Sequence *SequenceBuilder::build(const View &view) const
{
- RefPtr<Sequence> sequence = new Sequence(view, create_frame_format());
+ RefPtr<Sequence> sequence = new Sequence(view.get_width(), view.get_height(), create_frame_format());
build(*sequence);
return sequence.release();
}
Sequence *SequenceBuilder::build(const Framebuffer &fbo) const
{
- RefPtr<Sequence> sequence = new Sequence(fbo, create_frame_format());
+ RefPtr<Sequence> sequence = new Sequence(fbo.get_width(), fbo.get_height(), create_frame_format());
build(*sequence);
return sequence.release();
}
FrameFormat SequenceBuilder::create_frame_format() const
{
- unsigned samples = min(tmpl.get_maximum_multisample(), Limits::get_global().max_samples);
+ unsigned samples = min(tmpl.get_maximum_multisample(), DeviceInfo::get_global().limits.max_samples);
if(samples<tmpl.get_required_multisample())
throw invalid_operation("SequenceBuilder::create_frame_format");