#include <msp/strings/format.h>
#include "deviceinfo.h"
#include "error.h"
-#include "renderbuffer.h"
#include "sequence.h"
#include "sequencebuilder.h"
#include "sequencetemplate.h"
+#include "view.h"
using namespace std;
SequenceBuilder::SequenceBuilder(const SequenceTemplate &t):
tmpl(t)
{
- const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
- for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
- renderables[i->slot_name] = i->default_renderable;
- const vector<SequenceTemplate::PostProcessor> &postprocs = tmpl.get_postprocessors();
- for(SequenceTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
- if(!i->slot_name.empty())
- postprocessors[i->slot_name] = 0;
+ for(const SequenceTemplate::Renderable &r: tmpl.get_renderables())
+ renderables[r.slot_name] = r.renderable;
+ for(const SequenceTemplate::PostProcessor &p: tmpl.get_postprocessors())
+ if(!p.slot_name.empty())
+ postprocessors[p.slot_name] = 0;
}
void SequenceBuilder::set_renderable(const string &name, Renderable &rend)
sequence.set_debug_name(debug_name);
#endif
- sequence.set_hdr(tmpl.get_hdr());
- sequence.set_alpha(tmpl.get_alpha());
- unsigned samples = min(tmpl.get_maximum_multisample(), Limits::get_global().max_samples);
- if(samples<tmpl.get_required_multisample())
- throw invalid_operation("SequenceBuilder::build");
+ map<string, Renderable *> final_renderables = renderables;
+ vector<const SequenceTemplate::Renderable *> sequences;
+ for(const SequenceTemplate::Renderable &r: tmpl.get_renderables())
+ {
+ Renderable *&ptr = final_renderables[r.slot_name];
+ if(!ptr)
+ {
+ if(r.effect_template)
+ {
+ Effect *effect = r.effect_template->create(final_renderables);
+#ifdef DEBUG
+ if(!debug_name.empty())
+ effect->set_debug_name(format("%s/%s", debug_name, r.slot_name));
+#endif
+ ptr = effect;
+ }
+ else if(r.sequence_template)
+ {
+ Sequence *seq = new Sequence;
+#ifdef DEBUG
+ if(!debug_name.empty())
+ seq->set_debug_name(format("%s/%s", debug_name, r.slot_name));
+#endif
+ ptr = seq;
+ sequences.push_back(&r);
+ }
+ else
+ throw invalid_operation("SequenceBuilder::build");
+
+ sequence.add_owned(ptr);
+ }
+ }
+
+ for(const SequenceTemplate::Renderable *s: sequences)
+ {
+ SequenceBuilder bld(*s->sequence_template);
+ for(const auto &kvp: s->sequence_renderables)
+ if(Renderable *r = get_item(final_renderables, kvp.second))
+ bld.set_renderable(kvp.first, *r);
+ bld.build(*static_cast<Sequence *>(get_item(final_renderables, s->slot_name)));
+ }
- sequence.set_multisample(samples);
+ sequence.set_clear_enabled(tmpl.is_clear_enabled());
+ if(tmpl.is_clear_enabled())
+ {
+ sequence.set_clear_colors(tmpl.get_clear_colors());
+ sequence.set_clear_depth(tmpl.get_clear_depth());
+ sequence.set_clear_stencil(tmpl.get_clear_stencil());
+ }
- const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
- for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
+ for(const SequenceTemplate::Step &s: tmpl.get_steps())
{
- Renderable *renderable = get_item(renderables, i->slot_name);
- if(!renderable)
- continue;
-
- Sequence::Step &step = sequence.add_step(i->tag, *renderable);
- step.set_blend(i->blend);
- step.set_depth_test(i->depth_test);
- step.set_stencil_test(i->stencil_test);
- step.set_lighting(i->lighting);
+ // Existence is already ensured above
+ Renderable &renderable = *get_item(final_renderables, s.renderable_name);
+ Sequence::Step &step = sequence.add_step(s.tag, renderable);
+ step.set_depth_test(s.depth_test);
+ step.set_stencil_test(s.stencil_test);
+ step.set_lighting(s.lighting);
}
- const SequenceTemplate::PostProcessorArray &postprocs = tmpl.get_postprocessors();
- for(SequenceTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
+#ifdef DEBUG
+ unsigned index = 0;
+#endif
+ for(const SequenceTemplate::PostProcessor &p: tmpl.get_postprocessors())
{
PostProcessor *proc = 0;
- if(!i->slot_name.empty())
- proc = get_item(postprocessors, i->slot_name);
- if(proc)
- sequence.add_postprocessor(*proc);
- else if(i->postprocessor_template)
+ if(!p.slot_name.empty())
+ proc = get_item(postprocessors, p.slot_name);
+ if(!proc)
{
- proc = i->postprocessor_template->create(sequence.get_width(), sequence.get_height());
- if(proc)
+ if(p.postprocessor_template)
{
+ proc = p.postprocessor_template->create(sequence.get_width(), sequence.get_height());
#ifdef DEBUG
if(!debug_name.empty())
- proc->set_debug_name(format("%s/%d.pproc", debug_name, i-postprocs.begin()));
+ proc->set_debug_name(format("%s/%d.pproc", debug_name, index++));
#endif
- sequence.add_postprocessor_owned(proc);
}
+ else
+ throw invalid_operation("SequenceBuilder::build");
+
+ sequence.add_owned(proc);
}
+
+ sequence.add_postprocessor(*proc);
}
}
+Sequence *SequenceBuilder::build() const
+{
+ RefPtr<Sequence> sequence = new Sequence();
+ build(*sequence);
+ return sequence.release();
+}
+
Sequence *SequenceBuilder::build(unsigned w, unsigned h) const
{
- RefPtr<Sequence> sequence = new Sequence(w, h);
+ RefPtr<Sequence> sequence = new Sequence(w, h, create_frame_format());
build(*sequence);
return sequence.release();
}
Sequence *SequenceBuilder::build(const View &view) const
{
- RefPtr<Sequence> sequence = new Sequence(view);
+ RefPtr<Sequence> sequence = new Sequence(view.get_width(), view.get_height(), create_frame_format());
build(*sequence);
return sequence.release();
}
Sequence *SequenceBuilder::build(const Framebuffer &fbo) const
{
- RefPtr<Sequence> sequence = new Sequence(fbo);
+ RefPtr<Sequence> sequence = new Sequence(fbo.get_width(), fbo.get_height(), create_frame_format());
build(*sequence);
return sequence.release();
}
+FrameFormat SequenceBuilder::create_frame_format() const
+{
+ unsigned samples = min(tmpl.get_maximum_multisample(), DeviceInfo::get_global().limits.max_samples);
+ if(samples<tmpl.get_required_multisample())
+ throw invalid_operation("SequenceBuilder::create_frame_format");
+
+ PixelComponents color_comp = (tmpl.get_alpha() ? RGBA : RGB);
+ DataType color_type = (tmpl.get_hdr() ? HALF_FLOAT : UNSIGNED_BYTE);
+ PixelFormat color_pf = make_pixelformat(color_comp, color_type);
+
+ return (COLOR_ATTACHMENT,color_pf, DEPTH_ATTACHMENT).set_samples(samples);
+}
+
} // namespace GL
} // namespace Msp