void BoxBuilder::build_face(PrimitiveBuilder &builder, const Vector3 &o, const Vector3 &s1, const Vector3 &s2) const
{
float l1 = 1, l2 = 1;
- if(generate_tbn || tex_fit!=STRETCH)
+ if(generate_tan || tex_fit!=STRETCH)
{
l1 = s1.norm();
l2 = s2.norm();
}
- if(generate_tbn)
- {
+ if(generate_tan)
builder.tangent(s1/l1);
- builder.binormal(s2/l2);
- }
float u_size = 1;
float v_size = 1;