#include <msp/datafile/loader.h>
#include <msp/fs/path.h>
#include "architecture.h"
+#include "buildtype.h"
#include "config.h"
#include "logger.h"
#include "misc.h"
#include "virtualfilesystem.h"
class Analyzer;
-class Config;
class FileTarget;
class Package;
class SourcePackage;
/**
-The main application class. Controls and owns everything. Rules the world.
+The main application class. Handles command line options and supervises the
+build process.
*/
class Builder: public Msp::RegisteredApplication<Builder>
{
private:
class Loader: public Msp::DataFile::ObjectLoader<Builder>
{
- private:
- Msp::FS::Path src;
-
public:
- Loader(Builder &, const Msp::FS::Path &);
+ Loader(Builder &);
private:
void architecture(const std::string &);
void binpkg(const std::string &);
+ void build_type(const std::string &);
void profile(const std::string &);
void package(const std::string &);
};
- class ProfileLoader: public Msp::DataFile::Loader
- {
- private:
- StringMap &profile;
-
- public:
- ProfileLoader(StringMap &);
- private:
- void option(const std::string &, const std::string &);
- };
-
public:
typedef std::map<std::string, Target *> TargetMap;
private:
- typedef std::map<std::string, StringMap> ProfileTemplateMap;
+ typedef std::map<std::string, BuildType> BuildTypeMap;
StringList cmdline_targets;
- StringMap cmdline_options;
+ Config::InputOptions cmdline_options;
Msp::FS::Path cwd;
PackageManager package_manager;
Architecture native_arch;
Architecture *current_arch;
- ProfileTemplateMap profile_tmpl;
+ BuildTypeMap build_types;
+ BuildType *build_type;
Toolchain toolchain;
VirtualFileSystem vfs;
Logger logger;
bool build_all;
bool create_makefile;
Msp::FS::Path prefix;
- StringList warnings;
+ Msp::FS::Path tempdir;
static std::string usagemsg;
static std::string helpmsg;
bool get_dry_run() const { return dry_run; }
PackageManager &get_package_manager() { return package_manager; }
- SourcePackage *get_main_package() const { return main_pkg; }
/** Looks up a target by name. Returns 0 if no such target exists. */
Target *get_target(const std::string &) const;
const TargetMap &get_targets() const { return targets; }
- const Msp::FS::Path &get_cwd() const { return cwd; }
+ const Msp::FS::Path &get_work_directory() const { return cwd; }
const Architecture &get_current_arch() const { return *current_arch; }
const Architecture &get_native_arch() const { return native_arch; }
const Msp::FS::Path &get_prefix() const { return prefix; }
- const StringList &get_warnings() const { return warnings; }
- void apply_profile_template(Config &, const std::string &) const;
+ const Msp::FS::Path &get_temp_directory() const { return tempdir; }
const Toolchain &get_toolchain() const { return toolchain; }
VirtualFileSystem &get_vfs() { return vfs; }
from Target constructor. */
void add_target(Target *);
+ /** Adds a target that is a primary build goal. Such targets will be added
+ as dependencies of the "world" virtual target. If the target belongs to a
+ default component of the main package, it's also added to the "default"
+ virtual target. */
+ void add_primary_target(Target &);
+
void problem(const std::string &, const std::string &);
static void usage(const char *, const char *, bool);
int load_build_file(const Msp::FS::Path &);
private:
- /** Creates targets for all packages and prepares them for building.
- Returns 0 if everything went ok, -1 if something bad happened and a build
- shouldn't be attempted. */
- int create_targets();
+ /** Prepares packages and targets for building. Returns true if everything
+ went ok, or false if something bad happened and a build shouldn't be
+ attempted. */
+ bool prepare_build();
- /** Supervises the build process, starting new actions when slots become
+ /** Supervises the build process, starting new tasks when slots become
available. */
int do_build();