#include <msp/fs/path.h>
#include "architecture.h"
#include "config.h"
+#include "logger.h"
#include "misc.h"
#include "packagemanager.h"
#include "problem.h"
class FileTarget;
class Package;
class SourcePackage;
-class VirtualTarget;
/**
The main application class. Controls and owns everything. Rules the world.
class Builder: public Msp::RegisteredApplication<Builder>
{
private:
- class Loader: public Msp::DataFile::Loader
+ class Loader: public Msp::DataFile::ObjectLoader<Builder>
{
private:
- Builder &bld;
Msp::FS::Path src;
public:
Loader(Builder &, const Msp::FS::Path &);
private:
+ void architecture(const std::string &);
void binpkg(const std::string &);
- void cross_prefix(const std::string &, const std::string &);
void profile(const std::string &);
void package(const std::string &);
};
public:
typedef std::map<std::string, Target *> TargetMap;
- typedef std::list<Target *> TargetList;
private:
typedef std::map<std::string, StringMap> ProfileTemplateMap;
Architecture native_arch;
Architecture *current_arch;
- StringMap cross_prefixes;
ProfileTemplateMap profile_tmpl;
Toolchain toolchain;
VirtualFileSystem vfs;
+ Logger logger;
ProblemList problems;
Analyzer *analyzer;
unsigned clean;
bool dry_run;
bool help;
- unsigned verbose;
bool show_progress;
std::string build_file;
unsigned jobs;
~Builder();
int main();
- unsigned get_verbose() const { return verbose; }
bool get_dry_run() const { return dry_run; }
PackageManager &get_package_manager() { return package_manager; }
const Toolchain &get_toolchain() const { return toolchain; }
VirtualFileSystem &get_vfs() { return vfs; }
+ const Logger &get_logger() const { return logger; }
/** Adds a target to both the target map and the new target queue. Called
from Target constructor. */
void add_target(Target *);
- void register_path(const Msp::FS::Path &, FileTarget *);
void problem(const std::string &, const std::string &);