#ifndef MSP_GL_BLEND_H_
#define MSP_GL_BLEND_H_
+#include <msp/strings/lexicalcast.h>
#include "bindable.h"
#include "gl.h"
#include <msp/gl/extensions/ext_blend_minmax.h>
static const Blend &additive_alpha();
};
+void operator>>(const LexicalConverter &, BlendFactor &);
+void operator<<(LexicalConverter &, BlendFactor);
+
} // namespace GL
} // namespace Msp