#include <msp/gl/extensions/ext_draw_range_elements.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include <msp/gl/extensions/nv_primitive_restart.h>
#include "batch.h"
#include "bindable.h"
#include "buffer.h"
#include "error.h"
+#include "mesh.h"
#include "vertexarray.h"
using namespace std;
max_index(0),
restart(false)
{
- /* XXX Should probably provide a fallback to glDrawElements since this class
- is pretty much required to render anything. */
- static Require _req(EXT_draw_range_elements);
+ /* Make sure we have glEnable/DisableClientState to go with
+ NV_primitive_restart */
+ if(NV_primitive_restart)
+ (bool)MSP_legacy_features;
}
Batch::~Batch()
{
if(other_type!=prim_type)
return false;
- else if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN || prim_type==POLYGON)
+ else if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
return NV_primitive_restart;
else
return true;
{
if(other.prim_type!=prim_type)
throw invalid_argument("Batch::append");
- if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN || prim_type==POLYGON)
+ if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
static Require _req(NV_primitive_restart);
if(other.data.empty())
data.push_back(i);
}
-void Batch::upload_data() const
-{
- get_buffer()->sub_data(get_offset(), data.size(), &data[0]);
-}
-
unsigned Batch::get_index_size() const
{
if(data_type==UNSIGNED_SHORT)
restart_index = 0;
}
- if(get_buffer())
+ Buffer *ibuf = get_buffer();
+ const void *data_ptr;
+ BindRestore _bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
+ if(ibuf)
{
if(dirty)
update_buffer();
- BufferAlias<ELEMENT_ARRAY_BUFFER> alias(*get_buffer());
- Bind bind_ibuf(alias, true);
-
- glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, reinterpret_cast<void *>(get_offset()));
+ data_ptr = reinterpret_cast<const void *>(get_offset());
}
else
- glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, &data[0]);
+ data_ptr = &data[0];
+
+ if(EXT_draw_range_elements)
+ glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, data_ptr);
+ else
+ glDrawElements(prim_type, size(), data_type, data_ptr);
}