PFN_vkBeginCommandBuffer vkBeginCommandBuffer = 0; // 6.4
PFN_vkEndCommandBuffer vkEndCommandBuffer = 0; // 6.4
PFN_vkQueueSubmit vkQueueSubmit = 0; // 6.5
+ PFN_vkCmdExecuteCommands vkCmdExecuteCommands = 0; // 6.7
PFN_vkCreateFence vkCreateFence = 0; // 7.3
PFN_vkDestroyFence vkDestroyFence = 0; // 7.3
PFN_vkGetFenceStatus vkGetFenceStatus = 0; // 7.3
Result QueueSubmit(std::uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) const
{ return { vkQueueSubmit(graphicsQueue, submitCount, pSubmits, handle_cast<::VkFence>(fence)), "vkQueueSubmit" }; }
+ void CmdExecuteCommands(VkCommandBuffer commandBuffer, std::uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) const
+ { vkCmdExecuteCommands(handle_cast<::VkCommandBuffer>(commandBuffer), commandBufferCount, handle_cast<const ::VkCommandBuffer *>(pCommandBuffers)); }
+
// Chapter 7: Synchronization and Cache Control
Result CreateFence(const VkFenceCreateInfo &rCreateInfo, VkFence &rFence) const
{ return { vkCreateFence(device, &rCreateInfo, 0, handle_cast<::VkFence *>(&rFence)), "vkCreateFence" }; }