+#include "device.h"
+#include "texture3d.h"
#include "texture3d_backend.h"
#include "vulkan.h"
+using namespace std;
+
namespace Msp {
namespace GL {
VulkanTexture3D::VulkanTexture3D():
Texture(VK_IMAGE_VIEW_TYPE_3D)
-{
- throw std::logic_error("VulkanTexture3D is unimplemented");
-}
+{ }
VulkanTexture3D::VulkanTexture3D(unsigned t):
Texture(t)
{ }
-void VulkanTexture3D::sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *)
+void VulkanTexture3D::fill_image_info(void *ii) const
+{
+ const Texture3D &self = *static_cast<const Texture3D *>(this);
+
+ VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
+ image_info->imageType = VK_IMAGE_TYPE_3D;
+ image_info->extent.width = self.width;
+ image_info->extent.height = self.height;
+ image_info->extent.depth = self.depth;
+ image_info->mipLevels = self.levels;
+}
+
+void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
{
+ const Texture3D &self = *static_cast<const Texture3D *>(this);
+
+ auto level_size = self.get_level_size(level);
+ bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
+ change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+
+ size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
+ void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+ [this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
+ const VulkanFunctions &vk = device.get_functions();
+
+ VkBufferImageCopy region = { };
+ region.bufferOffset = src_off;
+ region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ region.imageSubresource.mipLevel = level;
+ region.imageSubresource.baseArrayLayer = (is_array() ? z : 0);
+ region.imageSubresource.layerCount = (is_array() ? dp : 1);
+ region.imageOffset = { x, y, (is_array() ? 0 : z) };
+ region.imageExtent = { wd, ht, (is_array() ? 1 : dp) };
+ vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
+ });
+
+ const char *src = static_cast<const char *>(data);
+ copy(src, src+data_size, static_cast<char *>(staging));
}
bool VulkanTexture3D::is_array() const