Texture3D(VK_IMAGE_VIEW_TYPE_2D_ARRAY)
{ }
+void VulkanTexture2DArray::fill_image_info(void *ii) const
+{
+ VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
+ image_info->imageType = VK_IMAGE_TYPE_2D;
+ image_info->extent.width = width;
+ image_info->extent.height = height;
+ image_info->arrayLayers = depth;
+}
+
} // namespace GL
} // namespace Msp