class VulkanTexture2D: public Texture
{
protected:
+ class AsyncTransfer: public NonCopyable
+ {
+ protected:
+ AsyncTransfer() = default;
+ AsyncTransfer(AsyncTransfer &&) { }
+ AsyncTransfer &operator=(AsyncTransfer &&) { return *this; }
+
+ void *allocate();
+ void finalize();
+ };
+
VulkanTexture2D();
virtual void fill_image_info(void *) const;
void sub_image(unsigned, int, int, unsigned, unsigned, const void *);
- virtual void generate_mipmap();
virtual void fill_mipmap_blit(unsigned, void *);
public: