+#include "device.h"
+#include "texture2d.h"
#include "texture2d_backend.h"
#include "vulkan.h"
Texture(VK_IMAGE_VIEW_TYPE_2D)
{ }
-void VulkanTexture2D::sub_image(unsigned, int, int, unsigned, unsigned, const void *)
+void VulkanTexture2D::fill_image_info(void *ii) const
{
- throw logic_error("Texture2D::sub_image is unimplemented");
+ const Texture2D &self = *static_cast<const Texture2D *>(this);
+
+ VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
+ image_info->imageType = VK_IMAGE_TYPE_2D;
+ image_info->extent.width = self.width;
+ image_info->extent.height = self.height;
}
-Resource::AsyncLoader *VulkanTexture2D::load(IO::Seekable &, const Resources *)
+void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
{
- throw logic_error("Texture2D::load is unimplemented");
+ Texture2D::AsyncTransfer transfer(*static_cast<Texture2D *>(this), level, x, y, wd, ht);
+ stage_pixels(transfer.get_address(), data, wd*ht);
+}
+
+void VulkanTexture2D::fill_mipmap_blit(unsigned level, void *b)
+{
+ const Texture2D &self = *static_cast<const Texture2D *>(this);
+ VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
+
+ auto src_size = self.get_level_size(level);
+ auto dst_size = self.get_level_size(level+1);
+
+ blit.srcOffsets[1] = { static_cast<int>(src_size.x), static_cast<int>(src_size.y), 1 };
+ blit.dstOffsets[1] = { static_cast<int>(dst_size.x), static_cast<int>(dst_size.y), 1 };
}
uint64_t VulkanTexture2D::get_data_size() const
{
}
+
+void *VulkanTexture2D::AsyncTransfer::allocate()
+{
+ const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
+
+ Texture2D &tex = *self.texture;
+ unsigned level = self.level;
+ int x = self.x;
+ int y = self.y;
+ unsigned wd = self.width;
+ unsigned ht = self.height;
+
+ auto level_size = tex.get_level_size(level);
+ bool discard = (x==0 && y==0 && wd==level_size.x && ht==level_size.y);
+
+ TransferQueue &tq = tex.device.get_transfer_queue();
+ return tq.prepare_transfer(&tex, false, self.data_size,
+ [&tex, level, discard](){
+ tex.change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+ },
+ [&tex, level, x, y, wd, ht](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
+ const VulkanFunctions &vk = tex.device.get_functions();
+
+ VkBufferImageCopy region = { };
+ region.bufferOffset = src_off;
+ region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(tex.storage_fmt));
+ region.imageSubresource.mipLevel = level;
+ region.imageSubresource.baseArrayLayer = 0;
+ region.imageSubresource.layerCount = 1;
+ region.imageOffset = { x, y, 0 };
+ region.imageExtent = { wd, ht, 1 };
+ vk.CmdCopyBufferToImage(cmd_buf, staging_buf, tex.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
+ });
+}
+
+void VulkanTexture2D::AsyncTransfer::finalize()
+{
+ const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
+ self.texture->device.get_transfer_queue().finalize_transfer(self.dest_addr);
+}
+
} // namespace GL
} // namespace Msp