namespace Msp {
namespace GL {
+VulkanRenderer::VulkanRenderer():
+ current_pipeline(&pipeline_states[0])
+{ }
+
void VulkanRenderer::begin()
{
begin_semaphore = 0;
static_cast<Renderer *>(this)->end();
}
+void VulkanRenderer::set_pipeline_key(uintptr_t key)
+{
+ current_pipeline = &pipeline_states[key];
+}
+
} // namespace GL
} // namespace Msp