bindings.emplace_back();
VkDescriptorSetLayoutBinding &binding = bindings.back();
binding.binding = b.bind_point;
- binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_ALL;
binding.pImmutableSamplers = 0;