bool is_format_supported(const FrameFormat &);
static void require_layered() { }
- const Texture *get_attachment(unsigned) const;
void update(unsigned) const;
void require_complete() const { }
+ void prepare_image_layouts(bool = false) const;
+
void set_debug_name(const std::string &);
void set_vulkan_object_name() const;
};