set_vulkan_object_name();
}
+void VulkanFramebuffer::prepare_image_layouts(bool discard) const
+{
+ for(const Framebuffer::Attachment &a: static_cast<const Framebuffer *>(this)->attachments)
+ a.tex->change_layout(0, a.level, get_vulkan_attachment_layout(get_components(a.tex->get_format())), discard);
+}
+
void VulkanFramebuffer::set_debug_name(const string &name)
{
#ifdef DEBUG