destroy<VkBuffer, &VulkanFunctions::DestroyBuffer>(handle, mem_id);
}
+void DestroyQueue::destroy(VkDescriptorPool handle)
+{
+ destroy<VkDescriptorPool, &VulkanFunctions::DestroyDescriptorPool>(handle);
+}
+
void DestroyQueue::destroy(VkFence handle)
{
destroy<VkFence, &VulkanFunctions::DestroyFence>(handle);