friend class OpenGLPipelineState;
protected:
- unsigned id;
+ unsigned id = 0;
unsigned target;
std::string debug_name;
- static int swizzle_orders[];
- static OpenGLTexture *scratch_binding;
-
OpenGLTexture(unsigned);
+ OpenGLTexture(OpenGLTexture &&);
~OpenGLTexture();
void create();