std::string cpu;
std::string fpu;
std::string system;
- unsigned bits;
+ unsigned bits = 0;
std::string toolchain;
std::string name;
- bool native;
+ bool native = false;
std::string cross_prefix;
std::map<std::string, std::vector<Pattern>> filename_patterns;
public:
Architecture(Builder &b, const std::string &spec);
+ void refine(const std::string &);
+private:
+ void update();
+
+public:
const std::string &get_type() const { return type; }
const std::string &get_name() const { return name; }
const std::string &get_system() const { return system; }