#include <msp/strings/utils.h>
#include "architecture.h"
#include "builder.h"
+#include "executable.h"
+#include "importlibrary.h"
+#include "objectfile.h"
+#include "sharedlibrary.h"
+#include "staticlibrary.h"
#include "sysutils.h"
using namespace std;
{
"387", "x86",
"sse", "x86",
+ "sse3", "x86",
+ "sse4.1", "x86",
"vfpv3", "arm",
"neon", "arm",
0
{
"gnu",
"clang",
+ "msvc",
0
};
{
"pc", "x86",
"x86_64", "x86-64",
+ "x64", "x86-64",
"amd64", "x86-64",
"i586", "pentium",
"i686", "pentiumpro",
{
if((system=="darwin" || system=="freebsd") && builder.get_vfs().find_binary("clang"))
toolchain = "clang";
+ else if(system=="windows" && native)
+ toolchain = "msvc";
else
toolchain = "gnu";
}
name += format("-%s", fpu);
name += format("-%d-%s-%s", bits, system, toolchain);
- object_patterns.push_back(Pattern("%.o"));
if(system=="windows")
{
- sharedlib_patterns.push_back(Pattern("%.dll"));
- sharedlib_patterns.push_back(Pattern("lib%.dll"));
- /* XXX Hack: Consider import libraries (*.dll.a) as dynamic libraries,
- even though technically they are linked statically. */
- sharedlib_patterns.push_back(Pattern("lib%.dll.a"));
- staticlib_patterns.push_back(Pattern("lib%.a"));
- staticlib_patterns.push_back(Pattern("%.lib"));
- executable_patterns.push_back(Pattern("%.exe"));
+ add_pattern<SharedLibrary>("%.dll");
+ if(toolchain=="msvc")
+ {
+ add_pattern<ObjectFile>("%.obj");
+ add_pattern<ImportLibrary>("%.lib");
+ add_pattern<StaticLibrary>("%_static.lib");
+ }
+ else
+ {
+ add_pattern<ObjectFile>("%.o");
+ add_pattern<SharedLibrary>("lib%.dll");
+ add_pattern<ImportLibrary>("lib%.dll.a");
+ add_pattern<StaticLibrary>("lib%.a");
+ }
+ add_pattern<Executable>("%.exe");
}
else
{
+ add_pattern<ObjectFile>("%.o");
if(system=="darwin")
- sharedlib_patterns.push_back(Pattern("lib%.dylib"));
+ add_pattern<SharedLibrary>("lib%.dylib");
else
- sharedlib_patterns.push_back(Pattern("lib%.so"));
- staticlib_patterns.push_back(Pattern("lib%.a"));
- executable_patterns.push_back(Pattern("%"));
+ add_pattern<SharedLibrary>("lib%.so");
+ add_pattern<StaticLibrary>("lib%.a");
+ add_pattern<Executable>("%");
}
}
return !negate;
}
-string Architecture::best_match(const list<string> &names) const
+string Architecture::best_match(const vector<string> &names) const
{
string best;
unsigned best_size = 0;
- for(list<string>::const_iterator i=names.begin(); i!=names.end(); ++i)
+ for(vector<string>::const_iterator i=names.begin(); i!=names.end(); ++i)
if(match_name(*i))
{
/* TODO Do full parse and alias resolution here? Otherwise x86 and
return best;
}
+template<typename T>
+void Architecture::add_pattern(const string &pat)
+{
+ filename_patterns[typeid(T).name()].push_back(Pattern(pat));
+}
+
void Architecture::resolve_aliases(vector<string> &parts)
{
for(unsigned i=0; i<parts.size(); ++i)