void unobserve_events(AnimationEventObserver &);
/// Stops all animations affecting an object.
- void stop(AnimatedObject &);
+ void stop(Placeable &);
/// Stops a single animation affecting an object.
- void stop(AnimatedObject &, const Animation &);
+ void stop(Placeable &, const Animation &);
/** Advances all playing animations. Should be called in a regular manner,
preferably just before rendering. */