#include <msp/core/refptr.h>
#include <msp/datafile/objectloader.h>
+#include <msp/interpolate/spline.h>
#include <msp/time/timedelta.h>
+#include "keyframe.h"
namespace Msp {
namespace GL {
+class AnimationEventObserver;
class Armature;
-class KeyFrame;
class Matrix;
class Pose;
{
private:
Time::TimeDelta current_time;
+ float start_slope;
+ float end_slope;
+ int slopes_set;
public:
Loader(Animation &);
Loader(Animation &, Collection &);
private:
void init();
-
+ virtual void finish();
+
+ void check_slopes_and_control(bool, bool);
+ void add_kf(const KeyFrame *, bool, bool);
+ void load_kf(const std::string &, bool);
+ void load_kf_inline(bool);
+
+ void control_keyframe(const std::string &);
+ void control_keyframe_inline();
+ void event(const std::string &);
+ void event1i(const std::string &, int);
+ void event1f(const std::string &, float);
+ void event2f(const std::string &, float, float);
+ void event3f(const std::string &, float, float, float);
+ void event4f(const std::string &, float, float, float, float);
+ void interval(float);
void keyframe(const std::string &);
void keyframe_inline();
- void interval(float);
+ void slopes(float, float);
};
private:
- struct AxisInterpolation
+ enum CurveTarget
{
- float slope;
- float scale;
+ POSITION,
+ EULER,
+ SCALE,
+ UNIFORM
+ };
- AxisInterpolation();
- AxisInterpolation(const double *, const double *);
+ class Curve
+ {
+ protected:
+ CurveTarget target;
+ int component;
+
+ Curve(CurveTarget, int);
+ public:
+ virtual ~Curve() { }
+
+ virtual void apply(float, Matrix &) const = 0;
+ virtual void apply(float, KeyFrame::AnimatedUniform &) const = 0;
};
- struct MatrixInterpolation
+ template<unsigned N>
+ class ValueCurve: public Curve
{
- const Matrix *matrix1;
- const Matrix *matrix2;
- AxisInterpolation axes[3];
+ public:
+ typedef typename Interpolate::SplineKnot<float, N> Knot;
- MatrixInterpolation();
- MatrixInterpolation(const Matrix &, const Matrix &);
+ private:
+ Interpolate::Spline<float, 3, N> spline;
+
+ public:
+ ValueCurve(CurveTarget, int, const std::vector<Knot> &);
- Matrix get(float) const;
+ virtual void apply(float, Matrix &) const;
+ virtual void apply(float, KeyFrame::AnimatedUniform &) const;
+ };
+
+ struct ExtractComponent
+ {
+ typedef bool (*Extract)(const KeyFrame &, Vector3 &);
+
+ Extract extract;
+ unsigned index;
+ Transform::ComponentMask mask;
+
+ ExtractComponent(Extract e, unsigned i, Transform::ComponentMask m): extract(e), index(i), mask(m) { }
+
+ bool operator()(const KeyFrame &, float &) const;
+ };
+
+ template<unsigned N>
+ struct ExtractUniform
+ {
+ const std::string &name;
+
+ ExtractUniform(const std::string &n): name(n) { }
+
+ bool operator()(const KeyFrame &, typename Interpolate::SplineValue<float, N>::Type &) const;
};
struct TimedKeyFrame
{
- const Animation &animation;
- const TimedKeyFrame *prev;
Time::TimeDelta time;
- Time::TimeDelta delta_t;
RefPtr<const KeyFrame> keyframe;
- MatrixInterpolation matrix;
- std::vector<MatrixInterpolation> pose_matrices;
+ bool control;
+ };
- TimedKeyFrame(const Animation &);
- void prepare();
+ struct Event
+ {
+ Time::TimeDelta time;
+ std::string name;
+ Variant value;
};
- typedef std::list<TimedKeyFrame> KeyFrameList;
+ struct UniformInfo
+ {
+ std::string name;
+ unsigned size;
+
+ UniformInfo(const std::string &, unsigned);
+ };
public:
class Iterator
{
private:
- const Animation &animation;
- KeyFrameList::const_iterator iter;
- Time::TimeDelta time_since_keyframe;
+ const Animation *animation;
+ Time::TimeDelta elapsed;
+ std::vector<Event>::const_iterator event_iter;
bool end;
public:
Iterator(const Animation &);
Iterator &operator+=(const Time::TimeDelta &);
+ void dispatch_events(AnimationEventObserver &);
bool is_end() const { return end; }
Matrix get_matrix() const;
+ KeyFrame::AnimatedUniform get_uniform(unsigned) const;
Matrix get_pose_matrix(unsigned) const;
};
private:
const Armature *armature;
- KeyFrameList keyframes;
+ std::vector<TimedKeyFrame> keyframes;
+ std::vector<Event> events;
bool looping;
+ std::vector<UniformInfo> uniforms;
+ std::vector<Curve *> curves;
+ unsigned uniform_curve_offset;
public:
Animation();
+ ~Animation();
void set_armature(const Armature &);
const Armature *get_armature() const { return armature; }
+ unsigned get_n_uniforms() const { return uniforms.size(); }
+ unsigned get_slot_for_uniform(const std::string &) const;
+ const std::string &get_uniform_name(unsigned) const;
+
void add_keyframe(const Time::TimeDelta &, const KeyFrame &);
+ DEPRECATED void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float);
+ DEPRECATED void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float, float);
+ void add_control_keyframe(const KeyFrame &);
private:
+ void add_keyframe(const Time::TimeDelta &, const KeyFrame *, float, float, bool);
+ void add_keyframe(const Time::TimeDelta &, const KeyFrame *, bool, bool);
void prepare_keyframe(TimedKeyFrame &);
-
+ void create_curves();
+ void create_curve(CurveTarget, Transform::ComponentMask, ExtractComponent::Extract);
+ template<unsigned N, typename T>
+ void create_curve(CurveTarget target, int, const T &);
+ static bool extract_position(const KeyFrame &, Vector3 &);
+ static bool extract_euler(const KeyFrame &, Vector3 &);
+ static bool extract_scale(const KeyFrame &, Vector3 &);
public:
+ void add_event(const Time::TimeDelta &, const std::string &, const Variant & = Variant());
+
+ const Msp::Time::TimeDelta &get_duration() const;
+
void set_looping(bool);
+ bool is_looping() const { return looping; }
};
} // namespace GL