will be in the range [-1, 1]. */
float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f;
- /* The interpolate vectors will also be shorter than unit length. At
+ /* The interpolated vectors will also be shorter than unit length. At
the halfway point the length will be equal to the cosine of half the
angle, which was computed earlier. Use a second degree polynomial to
approximate. */