#define MSP_GL_ANIMATEDOBJECT_H_
#include <vector>
+#include <msp/core/attributes.h>
#include <msp/datafile/objectloader.h>
#include "keyframe.h"
#include "matrix.h"
ProgramData &get_shader_data();
const ProgramData &get_shader_data() const;
- // Deprecated
- void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);
+ DEPRECATED void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);
virtual const Matrix *get_matrix() const { return &matrix; }