}
}
+ProgramData &AnimatedObject::get_shader_data()
+{
+ if(!shdata)
+ throw invalid_operation("AnimatedObject::get_shader_data");
+ return *shdata;
+}
+
+const ProgramData &AnimatedObject::get_shader_data() const
+{
+ if(!shdata)
+ throw invalid_operation("AnimatedObject::get_shader_data");
+ return *shdata;
+}
+
void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni)
{
if(!shdata)