Msp::GL::Pipeline pipeline;
Sky3D sky;
Msp::GL::ShadowMap shadow;
- Msp::GL::ColorCurve colorcurve;
- Msp::GL::AmbientOcclusion ambient_occlusion;
+ Msp::GL::ColorCurve *colorcurve;
+ Msp::GL::AmbientOcclusion *ambient_occlusion;
public:
View3D(Layout3D &, unsigned, unsigned);
+ ~View3D();
Layout3D &get_layout() const { return layout; }
Msp::GL::Camera &get_camera() { return camera; }