]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/view.cpp
Simplify some interfaces by using track and block iterators
[r2c2.git] / source / 3d / view.cpp
index 4cd553d48575accca0ddcae31b83044dfd83e9aa..6b5115d1ed79a2fd143b40cce34ac3e3d8bfd39a 100644 (file)
@@ -28,19 +28,22 @@ View3D::View3D(Layout3D &l, unsigned w, unsigned h):
 
 void View3D::view_all(bool tight)
 {
-       Vector minp;
-       Vector maxp;
+       const set<Track *> &tracks = layout.get_layout().get_tracks();
+       Geometry::BoundingBox<float, 3> bbox;
+       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               bbox = bbox|(*i)->get_bounding_box();
 
-       layout.get_bounds(minp, maxp);
+       const Vector &minp = bbox.get_minimum_point();
+       const Vector &maxp = bbox.get_maximum_point();
 
        float t = tan(camera.get_field_of_view()/2)*2;
        float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
        float dist = size/t;
        if(!tight)
                dist += sin(camera.get_field_of_view()/2)*size;
-       GL::Vector3 center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+       GL::Vector3 center = (minp+maxp)/2.0f;
        const GL::Vector3 &look = camera.get_look_direction();
-       camera.set_position(GL::Vector3(center.x-look.x*dist, center.y-look.y*dist, center.z-look.z*dist));
+       camera.set_position(center-look*dist);
 }
 
 void View3D::render()