]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/view.cpp
Prevent segfault during layout destruction
[r2c2.git] / source / 3d / view.cpp
index 8b63553d6fc348f294cd9a5e245c399301de6e16..017a526df71b215ca192218116f79b3fd97c7178 100644 (file)
@@ -28,16 +28,19 @@ View3D::View3D(Layout3D &l, unsigned w, unsigned h):
 
 void View3D::view_all(bool tight)
 {
-       Vector minp;
-       Vector maxp;
+       const set<Track *> &tracks = layout.get_layout().get_all<Track>();
+       Geometry::BoundingBox<float, 3> bbox;
+       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               bbox = bbox|(*i)->get_bounding_box();
 
-       layout.get_bounds(minp, maxp);
+       const Vector &minp = bbox.get_minimum_point();
+       const Vector &maxp = bbox.get_maximum_point();
 
-       float t = tan(camera.get_field_of_view()/2)*2;
+       float t = tan(camera.get_field_of_view()/2.0f)*2.0f;
        float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
        float dist = size/t;
        if(!tight)
-               dist += sin(camera.get_field_of_view()/2)*size;
+               dist += sin(camera.get_field_of_view()/2.0f)*size;
        GL::Vector3 center = (minp+maxp)/2.0f;
        const GL::Vector3 &look = camera.get_look_direction();
        camera.set_position(center-look*dist);