+#include <msp/gl/material.h>
#include <msp/gl/meshbuilder.h>
#include <msp/gl/technique.h>
#include <msp/gl/texture2d.h>
namespace R2C2 {
VehicleType3D::VehicleType3D(Catalogue3D &c, const VehicleType &t):
- catalogue(c),
+ ObjectType3D(c),
type(t),
body_object(0)
{