]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/vehicle.cpp
Update Track3D to use GL::Renderer
[r2c2.git] / source / 3d / vehicle.cpp
index 8027a1999d3827ab14dad36ced4816703f070a34..ceded8bc04c8012af255f399763ada36074270cb 100644 (file)
@@ -1,13 +1,17 @@
 /* $Id$
 
 This file is part of R²C²
-Copyright © 2010  Mikkosoft Productions, Mikko Rasa
+Copyright © 2010-2011  Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
 #include <cmath>
 #include <msp/gl/matrix.h>
+#include <msp/gl/renderer.h>
+#include "axle.h"
+#include "bogie.h"
 #include "layout.h"
+#include "rod.h"
 #include "vehicle.h"
 #include "vehicletype.h"
 
@@ -17,10 +21,47 @@ using namespace Msp;
 namespace R2C2 {
 
 Vehicle3D::Vehicle3D(Layout3D &l, Vehicle &v):
+       GL::ObjectInstance(*l.get_catalogue().get_vehicle(v.get_type()).get_body_object()),
        layout(l),
        vehicle(v),
        type(layout.get_catalogue().get_vehicle(vehicle.get_type()))
 {
+       unsigned n_axles = vehicle.get_type().get_axles().size();
+       for(unsigned i=0; i<n_axles; ++i)
+               if(type.get_axle_object(i))
+               {
+                       Axle3D *a = new Axle3D(*this, i);
+                       axles.push_back(a);
+                       layout.get_scene().add(*a);
+               }
+
+       unsigned n_bogies = vehicle.get_type().get_bogies().size();
+       for(unsigned i=0; i<n_bogies; ++i)
+               if(type.get_bogie_object(i))
+               {
+                       Bogie3D *b = new Bogie3D(*this, i);
+                       bogies.push_back(b);
+                       layout.get_scene().add(*b);
+
+                       n_axles = vehicle.get_type().get_bogie(i).axles.size();
+                       for(unsigned j=0; j<n_axles; ++j)
+                               if(type.get_bogie_axle_object(i, j))
+                               {
+                                       Axle3D *a = new Axle3D(*this, i, j);
+                                       axles.push_back(a);
+                                       layout.get_scene().add(*a);
+                               }
+               }
+
+       unsigned n_rods = vehicle.get_type().get_rods().size();
+       for(unsigned i=0; i<n_rods; ++i)
+               if(type.get_rod_object(i))
+               {
+                       Rod3D *r = new Rod3D(*this, i);
+                       rods.push_back(r);
+                       layout.get_scene().add(*r);
+               }
+
        layout.add_vehicle(*this);
        layout.get_scene().add(*this);
 }
@@ -29,6 +70,12 @@ Vehicle3D::~Vehicle3D()
 {
        layout.remove_vehicle(*this);
        layout.get_scene().remove(*this);
+       for(vector<Axle3D *>::iterator i=axles.begin(); i!=axles.end(); ++i)
+               delete *i;
+       for(vector<Bogie3D *>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
+               delete *i;
+       for(vector<Rod3D *>::iterator i=rods.begin(); i!=rods.end(); ++i)
+               delete *i;
 }
 
 Point Vehicle3D::get_node() const
@@ -42,12 +89,14 @@ bool Vehicle3D::is_visible() const
        return vehicle.get_track();
 }
 
-void Vehicle3D::render(const GL::Tag &tag) const
+void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const
 {
        if(!vehicle.get_track())
                return;
 
-       if(tag==0)
+       ObjectInstance::render(renderer, tag);
+
+       /*if(tag==0)
        {
                GL::PushMatrix push_mat;
 
@@ -56,9 +105,9 @@ void Vehicle3D::render(const GL::Tag &tag) const
                GL::rotate(vehicle.get_direction()*180/M_PI, 0, 0, 1);
 
                if(const GL::Object *obj = type.get_body_object())
-                       obj->render(tag);
+                       obj->render(tag);*/
 
-               const vector<VehicleType::Axle> &axles = vehicle.get_type().get_axles();
+               /*const vector<VehicleType::Axle> &axles = vehicle.get_type().get_axles();
                for(unsigned i=0; i<axles.size(); ++i)
                        if(const GL::Object *obj = type.get_axle_object(i))
                        {
@@ -89,9 +138,9 @@ void Vehicle3D::render(const GL::Tag &tag) const
                                GL::rotate(180, 0, 0, 1);
                        if(const GL::Object *obj = type.get_bogie_object(i))
                                obj->render(tag);
-               }
+               }*/
 
-               const vector<VehicleType::Rod> &rods = vehicle.get_type().get_rods();
+               /*const vector<VehicleType::Rod> &rods = vehicle.get_type().get_rods();
                for(unsigned i=0; i<rods.size(); ++i)
                        if(const GL::Object *obj = type.get_rod_object(i))
                        {
@@ -103,8 +152,17 @@ void Vehicle3D::render(const GL::Tag &tag) const
                                        GL::scale(1, -1, 1);
                                GL::rotate(angle*180/M_PI, 0, -1, 0);
                                obj->render(tag);
-                       }
-       }
+                       }*/
+       //}
+}
+
+void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
+{
+       GL::Matrix matrix;
+       const Point &pos = vehicle.get_position();
+       matrix.translate(pos.x, pos.y, pos.z);
+       matrix.rotate(vehicle.get_direction(), 0, 0, 1);
+       renderer.matrix_stack() *= matrix;
 }
 
 } // namespace R2C2