]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/vehicle.cpp
Simplify some interfaces by using track and block iterators
[r2c2.git] / source / 3d / vehicle.cpp
index 0bd57e95da2b80d276fdf82cef0015649dc1d53d..38e2fb5ffc902223d1a022bf7ae91fac98d58cae 100644 (file)
@@ -93,12 +93,11 @@ void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const
 void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
 {
        GL::Matrix matrix;
-       const Vector &pos = vehicle.get_position();
-       matrix.translate(pos.x, pos.y, pos.z);
-       float dir = vehicle.get_direction();
+       matrix.translate(vehicle.get_position());
+       Angle rot = vehicle.get_rotation();
        if(vehicle.get_type().get_rotate_object())
-               dir += M_PI;
-       matrix.rotate(dir, 0, 0, 1);
+               rot += Angle::half_turn();
+       matrix.rotate(rot, 0, 0, 1);
        renderer.matrix_stack() *= matrix;
 }