return Point(p.x, p.y, p.z+0.01+vehicle.get_type().get_height());
}
+bool Vehicle3D::is_visible() const
+{
+ return vehicle.get_track();
+}
+
void Vehicle3D::render(const GL::Tag &tag) const
{
+ if(!vehicle.get_track())
+ return;
+
if(tag==0)
{
GL::PushMatrix push_mat;