GL::Matrix matrix;
const Vector &pos = vehicle.get_position();
matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(vehicle.get_direction(), 0, 0, 1);
+ float dir = vehicle.get_direction();
+ if(vehicle.get_type().get_rotate_object())
+ dir += M_PI;
+ matrix.rotate(dir, 0, 0, 1);
renderer.matrix_stack() *= matrix;
}