#include <msp/core/meta.h>
#include "signal.h"
+#include "signaltype.h"
#include "track.h"
+#include "tracktype.h"
#include "vehicle.h"
+#include "vehicletype.h"
namespace R2C2 {
{ };
template<> struct TypeMap3D<Signal> { typedef Signal3D Type3D; };
+template<> struct TypeMap3D<SignalType> { typedef SignalType3D Type3D; };
template<> struct TypeMap3D<Track> { typedef Track3D Type3D; };
+template<> struct TypeMap3D<TrackType> { typedef TrackType3D Type3D; };
template<> struct TypeMap3D<Vehicle> { typedef Vehicle3D Type3D; };
+template<> struct TypeMap3D<VehicleType> { typedef VehicleType3D Type3D; };
} // namespace R2C2