border.erase(graham_scan(border.begin(), border.end()), border.end());
}
+TrackType3D::~TrackType3D()
+{
+ for(vector<GL::Mesh *>::iterator i=path_meshes.begin(); i!=path_meshes.end(); ++i)
+ delete *i;
+}
+
void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const
{
float c = cos(-angle);