#include <algorithm>
#include <cmath>
#include <msp/gl/technique.h>
+#include "libr2c2/trackappearance.h"
#include "catalogue.h"
#include "tracktype.h"
{
float plen = part.get_length();
unsigned count = plen/spacing+0.5;
- (void)length;
- (void)offset;
- (void)profile;
unsigned n_vertices = profile.get_n_vertices();
float min_y = profile.get_min_coords().y;