]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/tracktype.cpp
Get rid of some obsolete #includes
[r2c2.git] / source / 3d / tracktype.cpp
index 6dfd2a4f86c166cbb9b336b8cdbcaa42e45ba592..a1ffc361f4e29aef712678228504109c1f11bf01 100644 (file)
@@ -1,6 +1,7 @@
 #include <algorithm>
 #include <cmath>
 #include <msp/gl/technique.h>
+#include "libr2c2/trackappearance.h"
 #include "catalogue.h"
 #include "tracktype.h"
 
@@ -9,25 +10,31 @@ using namespace Msp;
 
 namespace R2C2 {
 
-TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
-       catalogue(cat3d),
+TrackType3D::TrackType3D(Catalogue3D &c, const TrackType &tt):
+       ObjectType3D(c),
        mesh(0),
-       object(0)
+       object(0),
+       own_data(false)
 {
-       const Catalogue &cat = cat3d.get_catalogue();
+       const TrackAppearance &appearance = tt.get_appearance();
        const vector<TrackPart> &parts = tt.get_parts();
 
-       const Profile &ballast_profile = cat.get_ballast_profile();
+       const Profile &ballast_profile = appearance.get_ballast_profile();
        const Vector &ballast_min = ballast_profile.get_min_coords();
        const Vector &ballast_max = ballast_profile.get_max_coords();
        float ballast_h = ballast_max.y-ballast_min.y;
 
-       const Profile &rail_profile = cat.get_rail_profile();
+       const Profile &rail_profile = appearance.get_rail_profile();
        const Vector &rail_min = rail_profile.get_min_coords();
        const Vector &rail_max = rail_profile.get_max_coords();
        float rail_h = rail_max.y-rail_min.y;
 
-       float gauge = cat.get_gauge();
+       const Profile &tie_profile = appearance.get_tie_profile();
+       const Vector &tie_min = tie_profile.get_min_coords();
+       const Vector &tie_max = tie_profile.get_max_coords();
+       float tie_h = tie_max.y-tie_min.y;
+
+       float gauge = appearance.get_gauge();
 
        string obj_name = tt.get_object();
        if(!obj_name.empty())
@@ -39,12 +46,17 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
                GL::MeshBuilder bld(*mesh);
 
                unsigned index = 0;
-               bld.texcoord(0.25, 0.5);
+               bld.texcoord(0.17, 0.5);
+               for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+                       build_part(*i, ballast_profile, Vector(0, 0, -ballast_min.y), false, bld, index);
+
+               float y = ballast_h-tie_min.y;
+               bld.texcoord(0.83, 0.5);
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
-                       build_part(*i, ballast_profile, Vector(0, -ballast_min.y, 0), false, bld, index);
+                       build_ties(*i, tie_profile, appearance.get_tie_length(), appearance.get_tie_spacing(), Vector(0, 0, y), bld, index);
 
-               bld.texcoord(0.75, 0.5);
-               float y = ballast_h-rail_min.y;
+               bld.texcoord(0.5, 0.5);
+               y = ballast_h+tie_h-rail_min.y;
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
                        build_part(*i, rail_profile, Vector(0, gauge/2, y), true, bld, index);
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
@@ -52,39 +64,60 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
 
                object = new GL::Object;
                object->set_mesh(mesh);
-               object->set_technique(&catalogue.get<GL::Technique>(cat.get_track_technique()));
+               object->set_technique(&catalogue.get<GL::Technique>(appearance.get_technique()));
+
+               own_data = true;
        }
+
        unsigned paths = tt.get_paths();
-       for(unsigned i=0; paths; ++i, paths>>=1)
+       for(int i=-1; i<=1; ++i)
        {
-               GL::Mesh *m = 0;
-               if(paths&1)
+               // TODO Make profile width configurable
+               Profile profile;
+               if(i==0)
                {
-                       m = new GL::Mesh(GL::VERTEX3);
+                       float rail_w = (rail_max.x-rail_min.x)*2;
+                       profile.append_vertex(Vector(rail_w*-0.5, 0, 0), false);
+                       profile.append_vertex(Vector(rail_w*0.5, 0, 0), false);
+               }
+               else
+               {
+                       profile.append_vertex(Vector(i*(gauge*0.5+rail_min.x*2), 0, 0), false);
+                       profile.append_vertex(Vector(i*(gauge*0.5+rail_max.x*2), 0, 0), false);
+               }
+
+               // TODO Avoid generating redundant meshes for single-path tracks
+               for(int j=-1; j<=4; ++j)
+               {
+                       if(j>=0 && !((paths>>j)&1))
+                               continue;
+
+                       GL::Mesh *m = new GL::Mesh(GL::VERTEX3);
                        GL::MeshBuilder bld(*m);
                        unsigned index = 0;
-                       for(vector<TrackPart>::const_iterator j=parts.begin(); j!=parts.end(); ++j)
-                               if(j->get_path()==i)
-                                       build_part(*j, cat.get_path_profile(), Vector(0, 0, ballast_h+1.5*rail_h), false, bld, index);
+                       for(vector<TrackPart>::const_iterator k=parts.begin(); k!=parts.end(); ++k)
+                               if(j<0 || k->get_path()==static_cast<unsigned>(j))
+                                       build_part(*k, profile, Vector(0, 0, ballast_h+1.5*rail_h), false, bld, index);
+                       path_meshes[(j&0xFF)|((i&3)<<8)] = m;
                }
-               path_meshes.push_back(m);
        }
 }
 
 TrackType3D::~TrackType3D()
 {
-       for(vector<GL::Mesh *>::iterator i=path_meshes.begin(); i!=path_meshes.end(); ++i)
-               delete *i;
+       for(map<unsigned, GL::Mesh *>::iterator i=path_meshes.begin(); i!=path_meshes.end(); ++i)
+               delete i->second;
+       if(own_data)
+       {
+               delete object;
+               delete mesh;
+       }
 }
 
-const GL::Mesh &TrackType3D::get_path_mesh(unsigned p) const
+const GL::Mesh &TrackType3D::get_path_mesh(int p, int s) const
 {
-       if(p>=path_meshes.size())
-               throw out_of_range("TrackType3D::get_path_mesh");
-       if(!path_meshes[p])
-               throw invalid_argument("TrackType3D::get_path_mesh");
-       return *path_meshes[p];
+       unsigned key = (p<0 ? 0xFF : p) | ((s&3)<<8);
+       return *get_item(path_meshes, key);
 }
 
 void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Vector &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index)
@@ -95,8 +128,8 @@ void TrackType3D::build_part(const TrackPart &part, const Profile &profile, cons
        unsigned n_vertices = profile.get_n_vertices();
        for(unsigned i=0; i<=nsegs; ++i)
        {
-               TrackPoint basep = part.get_point(i*plen/nsegs);
-               Transform trans = Transform::rotation(basep.dir, Vector(0, 0, 1));
+               OrientedPoint basep = part.get_point(i*plen/nsegs);
+               Transform trans = Transform::rotation(basep.rotation, Vector(0, 0, 1));
 
                for(unsigned j=0; j<n_vertices; ++j)
                {
@@ -104,7 +137,7 @@ void TrackType3D::build_part(const TrackPart &part, const Profile &profile, cons
                        Vector p(0, -v.pos.x, v.pos.y);
                        if(mirror)
                                p.y = -p.y;
-                       p = basep.pos+trans.transform(offset+p);
+                       p = basep.position+trans.transform(offset+p);
 
                        Vector n(0, -v.normal.x, v.normal.y);
                        if(mirror)
@@ -135,4 +168,81 @@ void TrackType3D::build_part(const TrackPart &part, const Profile &profile, cons
        base_index += (nsegs+1)*n_vertices;
 }
 
+void TrackType3D::build_ties(const TrackPart &part, const Profile &profile, float length, float spacing, const Vector &offset, GL::MeshBuilder &bld, unsigned &base_index)
+{
+       float plen = part.get_length();
+       unsigned count = plen/spacing+0.5;
+
+       unsigned n_vertices = profile.get_n_vertices();
+       float min_y = profile.get_min_coords().y;
+       vector<Vector> cap_vertices;
+       for(unsigned i=0; i+1<n_vertices; )
+       {
+               const Profile::Vertex &v = profile.get_vertex(i);
+               if(cap_vertices.size()>=2)
+               {
+                       if(i+2<n_vertices)
+                               cap_vertices.push_back(Vector(v.pos.x, min_y, 0));
+                       else
+                               cap_vertices.push_back(profile.get_vertex(n_vertices-1).pos);
+               }
+               cap_vertices.push_back(v.pos);
+
+               ++i;
+               if(!profile.get_vertex(i).smooth)
+                       ++i;
+       }
+
+       for(unsigned i=0; i<count; ++i)
+       {
+               OrientedPoint basep = part.get_point((i+0.5)*plen/count);
+               Transform trans = Transform::rotation(basep.rotation, Vector(0, 0, 1));
+
+               unsigned strip = 0;
+               for(unsigned j=0; j<n_vertices; ++j)
+               {
+                       const Profile::Vertex &v = profile.get_vertex(j);
+
+                       Vector n = trans.transform(Vector(0, -v.normal.x, v.normal.y));
+                       bld.normal(n.x, n.y, n.z);
+
+                       if(!strip)
+                               bld.begin(GL::TRIANGLE_STRIP);
+
+                       for(unsigned k=0; k<2; ++k)
+                       {
+                               Vector p((k-0.5)*length, -v.pos.x, v.pos.y);
+                               p = basep.position+trans.transform(offset+p);
+                               bld.vertex(p.x, p.y, p.z);
+                       }
+
+                       if(++strip>=2 && !profile.get_vertex(j).smooth)
+                       {
+                               bld.end();
+                               strip = 0;
+                       }
+               }
+               if(strip)
+                       bld.end();
+
+               for(unsigned j=0; j<2; ++j)
+               {
+                       Vector n = trans.transform(Vector(j*2.0-1, 0, 0));
+                       bld.normal(n.x, n.y, n.z);
+
+                       bld.begin(GL::TRIANGLE_STRIP);
+                       for(unsigned k=0; k<cap_vertices.size(); ++k)
+                       {
+                               const Vector &v = cap_vertices[k^j];
+                               Vector p((j-0.5)*length, -v.x, v.y);
+                               p = basep.position+trans.transform(offset+p);
+                               bld.vertex(p.x, p.y, p.z);
+                       }
+                       bld.end();
+               }
+
+               base_index += 2*(n_vertices+cap_vertices.size());
+       }
+}
+
 } // namespace R2C2