]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/tracktype.cpp
Rename Point to Vector
[r2c2.git] / source / 3d / tracktype.cpp
index 8a62175381a66848748bac85c9c73a3e2191c575..47c85ab4dea6f85562346380ccaf86085358f1f7 100644 (file)
@@ -16,7 +16,7 @@ using namespace Msp;
 
 namespace {
 
-bool compare_z(const R2C2::Point &p1, const R2C2::Point &p2)
+bool compare_z(const R2C2::Vector &p1, const R2C2::Vector &p2)
 {
        return p1.z<p2.z;
 }
@@ -27,7 +27,7 @@ Iter graham_scan(Iter begin, Iter end)
        // http://en.wikipedia.org/wiki/Graham_scan
 
        // Find point with lowest X coordinate
-       R2C2::Point lowest = *begin;
+       R2C2::Vector lowest = *begin;
        for(Iter i=begin; i!=end; ++i)
                if(i->x<lowest.x || (i->x==lowest.x && i->y>lowest.y))
                        lowest = *i;
@@ -80,13 +80,13 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
        const vector<TrackPart> &parts = tt.get_parts();
 
        const Profile &ballast_profile = cat.get_ballast_profile();
-       const Point &ballast_min = ballast_profile.get_min_coords();
-       const Point &ballast_max = ballast_profile.get_max_coords();
+       const Vector &ballast_min = ballast_profile.get_min_coords();
+       const Vector &ballast_max = ballast_profile.get_max_coords();
        float ballast_h = ballast_max.y-ballast_min.y;
 
        const Profile &rail_profile = cat.get_rail_profile();
-       const Point &rail_min = rail_profile.get_min_coords();
-       const Point &rail_max = rail_profile.get_max_coords();
+       const Vector &rail_min = rail_profile.get_min_coords();
+       const Vector &rail_max = rail_profile.get_max_coords();
        float rail_h = rail_max.y-rail_min.y;
 
        float gauge = cat.get_gauge();
@@ -106,14 +106,14 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
                unsigned index = 0;
                bld.texcoord(0.25, 0.5);
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
-                       build_part(*i, ballast_profile, Point(0, -ballast_min.y), false, bld, index);
+                       build_part(*i, ballast_profile, Vector(0, -ballast_min.y), false, bld, index);
 
                bld.texcoord(0.75, 0.5);
                float y = ballast_h-rail_min.y;
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
-                       build_part(*i, rail_profile, Point(-gauge/2, y), true, bld, index);
+                       build_part(*i, rail_profile, Vector(-gauge/2, y), true, bld, index);
                for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
-                       build_part(*i, rail_profile, Point(gauge/2, y), false, bld, index);
+                       build_part(*i, rail_profile, Vector(gauge/2, y), false, bld, index);
 
                object = new GL::Object;
                object->set_mesh(mesh);
@@ -131,13 +131,13 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt):
                        unsigned index = 0;
                        for(vector<TrackPart>::const_iterator j=parts.begin(); j!=parts.end(); ++j)
                                if(j->get_path()==i)
-                                       build_part(*j, cat.get_path_profile(), Point(0, ballast_h+1.5*rail_h), false, bld, index);
+                                       build_part(*j, cat.get_path_profile(), Vector(0, ballast_h+1.5*rail_h), false, bld, index);
                }
                path_meshes.push_back(m);
        }
 
        min_z = max_z = border.front().z;
-       for(vector<Point>::iterator i=border.begin(); i!=border.end(); ++i)
+       for(vector<Vector>::iterator i=border.begin(); i!=border.end(); ++i)
        {
                min_z = min(min_z, i->z);
                max_z = max(max_z, i->z);
@@ -151,16 +151,16 @@ TrackType3D::~TrackType3D()
                delete *i;
 }
 
-void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const
+void TrackType3D::get_bounds(float angle, Vector &minp, Vector &maxp) const
 {
        float c = cos(-angle);
        float s = sin(-angle);
 
-       minp = maxp = Point();
+       minp = maxp = Vector();
        minp.z = min_z;
        maxp.z = max_z;
 
-       for(vector<Point>::const_iterator i=border.begin(); i!=border.end(); ++i)
+       for(vector<Vector>::const_iterator i=border.begin(); i!=border.end(); ++i)
        {
                float x = c*i->x-s*i->y;
                float y = s*i->x+c*i->y;
@@ -179,7 +179,7 @@ const GL::Mesh &TrackType3D::get_path_mesh(unsigned p) const
        return *path_meshes[p];
 }
 
-void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Point &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index)
+void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Vector &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index)
 {
        float plen = part.get_length();
        unsigned nsegs = (part.is_curved() ? static_cast<unsigned>(plen*32)+1 : 1);
@@ -194,14 +194,14 @@ void TrackType3D::build_part(const TrackPart &part, const Profile &profile, cons
                for(unsigned j=0; j<n_vertices; ++j)
                {
                        const Profile::Vertex &v = profile.get_vertex(mirror ? n_vertices-1-j : j);
-                       Point p = v.pos;
+                       Vector p = v.pos;
                        if(mirror)
                                p.x = -p.x;
                        p.z = basep.pos.z+p.y+offset.y;
                        p.y = basep.pos.y-c*(p.x+offset.x);
                        p.x = basep.pos.x+s*(p.x+offset.x);
 
-                       Point n = v.normal;
+                       Vector n = v.normal;
                        if(mirror)
                                n.x = -n.x;