]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/tracktype.cpp
Turn TrackPart into a proper class
[r2c2.git] / source / 3d / tracktype.cpp
index 26be52796dc4d827a221ab64bc788ae53388d208..1a898d4cd5383c21e0104fe8a5bfef7758c45188 100644 (file)
@@ -72,6 +72,7 @@ Iter graham_scan(Iter begin, Iter end)
 namespace Marklin {
 
 TrackType3D::TrackType3D(const Catalogue3D &cat3d, const TrackType &tt):
+       catalogue(cat3d),
        ballast_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3)),
        rail_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3))
 {
@@ -137,26 +138,28 @@ void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const
        }
 }
 
-void TrackType3D::render() const
+void TrackType3D::render(const GL::Tag &tag) const
 {
-       ballast_mesh.draw();
-       rail_mesh.draw();
+       if(tag==0)
+       {
+               catalogue.get_ballast_material().bind();
+               ballast_mesh.draw();
+               catalogue.get_rail_material().bind();
+               rail_mesh.draw();
+       }
 }
 
 void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Point &offset, GL::MeshBuilder &bld, unsigned &base_index)
 {
-       unsigned nsegs = (part.radius ? static_cast<unsigned>(part.length*16)+1 : 1);
-       float plen = part.length;
-       if(part.radius)
-               plen *= abs(part.radius);
+       float plen = part.get_length();
+       unsigned nsegs = (part.is_curved() ? static_cast<unsigned>(plen*16)+1 : 1);
 
        unsigned n_points = profile.get_n_points();
        for(unsigned i=0; i<=nsegs; ++i)
        {
-               float a = part.dir+(part.radius ? i*plen/nsegs/part.radius : 0);
-               float c = cos(a);
-               float s = sin(a);
-               Point basep = part.get_point(i*plen/nsegs);
+               TrackPoint basep = part.get_point(i*plen/nsegs);
+               float c = cos(basep.dir);
+               float s = sin(basep.dir);
 
                Point p;
                for(unsigned j=0; j<n_points; ++j)
@@ -164,9 +167,9 @@ void TrackType3D::build_part(const TrackPart &part, const Profile &profile, cons
                        // TODO: smoothing - only duplicate vertex if the angle is large enough
 
                        p = profile.get_point(j);
-                       p.z = basep.z+p.y+offset.y;
-                       p.y = basep.y-c*(p.x+offset.x);
-                       p.x = basep.x+s*(p.x+offset.x);
+                       p.z = basep.pos.z+p.y+offset.y;
+                       p.y = basep.pos.y-c*(p.x+offset.x);
+                       p.x = basep.pos.x+s*(p.x+offset.x);
                        if(j>0)
                                bld.vertex(p.x, p.y, p.z);