void TrackChain3D::track_added(Track &track)
{
- Track3D &track_3d = layout.get<Track3D>(track);
+ Track3D &track_3d = layout.get_3d(track);
Path3D *path = new Path3D(track_3d);
paths.insert(PathMap::value_type(&track, path));
path->set_color(color);